I should not already be so sleepy.
Aug. 11th, 2006 08:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Thank God, thank God for chai, without which I would still be staring aimlessly at the computer screen, wondering why on earth I was still trying to be awake. Well. Not real chai, but Celestial Seasonings makes for a reasonable facsimile, with the addition of some milk and a bit of honey. Now if only I could actually figure out where I packed my coffee maker (yes, this is particularly sad, because I have lived here for two years, and never once used it) my need for early-evening caffeine would be well and truly filled.
I have been working on the same piece of art for two full weeks. x_X I would be far more ashamed of myself, except that this is something of a new technique for me, and one I need desperately to learn if I really want to do concept work for games. I'm enjoying the process, but I'm also impatient for the final result. It's sort of amusing to be impatient with yourself. =P
Because I have been tagged by possibly everyone on my f-list, here is that book meme:
1. Grab the nearest book.
2. Open the book to page 123.
3. Find the fifth sentence.
4. Post the text of the next 4 sentences on your LJ along with these instructions.
5. Don't you dare dig for that "cool" or "intellectual" book in your closet! I know you were thinking about it! Just pick up whatever is closest.
6. Tag five people except that all of you have done it already, so I tag NO ONE. Muahaha?
Mine is:
...Okay, that happened to fall right in the middle of a very boring tutorial about 3D modeling. The next actual chapter with interesting words is a few pages later in Martin McKenna's Digital Fantasy Painting Workshop, and goes like this:
I have a writing meeting tomorrow with
andersenmom, which brings me great joy. I vow to actually get writing done. >.> No, really. THIS TIME I WILL PREVAIL. Also, the job front is looking up somewhat, so without jinxing it, I will hope for good things next week. ^^
I have been working on the same piece of art for two full weeks. x_X I would be far more ashamed of myself, except that this is something of a new technique for me, and one I need desperately to learn if I really want to do concept work for games. I'm enjoying the process, but I'm also impatient for the final result. It's sort of amusing to be impatient with yourself. =P
Because I have been tagged by possibly everyone on my f-list, here is that book meme:
1. Grab the nearest book.
2. Open the book to page 123.
3. Find the fifth sentence.
4. Post the text of the next 4 sentences on your LJ along with these instructions.
5. Don't you dare dig for that "cool" or "intellectual" book in your closet! I know you were thinking about it! Just pick up whatever is closest.
6. Tag five people except that all of you have done it already, so I tag NO ONE. Muahaha?
Mine is:
You will need to reposition the two groups slightly so that they meet the center of the tanks properly. Select and group all objects and name the new Null object Engine Parts 1. Add an array object to your scene, name it Engine Array and then drop Engine Parts 1 into it. The group will immediately duplicate around the central Y-axis using the Array object default options.
...Okay, that happened to fall right in the middle of a very boring tutorial about 3D modeling. The next actual chapter with interesting words is a few pages later in Martin McKenna's Digital Fantasy Painting Workshop, and goes like this:
As an artist I've always loved the macabre. As soon as I could wield a crayon, no wallpaper was safe from my drawings of malignant monsters. It might be my first memory of television that was the cause, which just happened to be an episode of Doctor Who. This set me off on a splendidly terror-filled journey with the series throughout my formative years, memories of which remain resonant and hugely inspirational.
I have a writing meeting tomorrow with
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(no subject)
Date: 2006-08-12 03:53 am (UTC)I, too, had trouble with tiredness today and had to bust out the coffee at an early hour. Having given up caffiene almost completely it had a rather potent effect o_o;
Good luck dearheart.
(no subject)
Date: 2006-08-12 03:57 am (UTC)(no subject)
Date: 2006-08-12 04:00 am (UTC)Lurve that icon.
Burton on Burton : revised edition
Date: 2006-08-15 08:12 pm (UTC)'So those kind of visual symbols have less to do with being based on Frankenstein, than with the feeling of pulling yourself together.'
Here Tim Burton was talking about the character Sally in Nightmare Before Christmas.